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MOBILITY 1:The Use of ICT and the Cultural Heritage Day 4

DAY 4

NARRATIVES
  • Narrative is story with a meaning
  • Narrative writing for a digital game requires transforming it into a scenario with specific needs (task?)
  • Location or setting, place of action
  • Define purpose, what you want to teach (goals) how...? primary and secondary  learning targets
  • Choose target group, level
  • Choose suitable story or create one
  • Choose characters, point of view of the narration, who tells the story , who the primary and secondary characters are, The protagonist vs the antagonist
  • Needs intro beginning, middle, end, outcome or solution / game score / result
  • Clear sequence of events
  • Conflict element , drama , problem solving
  • Should be fun both for the teacher and the student

Technical training
On our mobile, having downloaded TALEBLAZER, we  are instructed on the logic of this game.

How to log into the game IF YOU ARE IN THE CLASS

  • TAB to visit (only if you want to play IN THE CLASSROOM)
  • If you don't do the former you play ON LOCATION by PHYSICALLY  GOING FROM PLACE TO PLACE
The games are played at two levels: If you introduce a code, the game can be played on the internet (3G, with internet connection and dynamic maps)
or GPS , with no internet connection, where the map is static.

FROM THE STDS' POINT OF VIEW
If you make a field trip, instead of the traditional  teacher talk, with this game the students play ON SITE and get more excited about noticing things
It is up to the teacher, before a field trip, to make decisions on how and when to play : before , during or after the field trip

FROM THE TEACHER'S STANDPOINT
Decides on historical facts plus imaginative elements.


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When planning.....
Define location
Define characters / Objects
Choose actions / decide  on vouchers, prizes

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